My passion for games started long before entering the industry. I learned very young that making games was a normal thing to do, when my dad showed me the text-based space combat game he created in qbasic.

In my teens I fooled around with RoboWar and mapping for Marathon, while growing up in a Nintendo household. In college I continued learning and got into hex editing and mapping for Myth, Bungie’s real-time tactics series.

Games, art, and technology of all sorts have always fascinated me, contrasted by my love for the outdoors and sports.

My goal as a designer is always to listen to the needs of the client or fullfill the desires of players. As a developer that carries over into the teamwork required to ship a compelling product.

Here is a summation of my work: